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controls

movement

w and s

shoot

lmb

shield

ctrl


welcome to the zekit corporation  we had created a new technology(TECH) for our mechs but unfortunately it got stolen and now we fear that it should be destroyed otherwise the mech with the new tech in it i.e plasma cannons can destroy the world

you have been given to find the lost mech with its plasma cannon and destroy the mech and the tech


find keys, solve mazes and destroy other mechs and monsters in this game 

Comments

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Ok, here a bunch of feedback after my second playthrough:

  • Using CTRL for the shield is unhandy. I use ASDW for movement and it's now really easy to accidentally press CTRL+W and close the window. So it's actually now my 3rd playthrough ;-)
  • The texture of the tiles in the rooms outside the maze is very uneasy to the eye when moving, because the tiles are so small you get that wobbly texture moving effect.
  • The music quite loud when comparing it to the sound effects, haven't looked for volume controls yet, so maybe I missed those
  • Because the laser is endless and the robots only respond when you're close it's very easy to take them out when they are still idle, perhaps they should wake up when hit as well? Moving robots would increase difficulty even further
  • Nice touch btw that your shield also blocks your own laser
  • Like that you made the maze in a way that you never have to backtrack superfar, that would be annoying
  • One tiny visual bug. When the laser fades out it moves together with you in its original length, it becomes static
  • The music is quite heavy (and repetitive) for normal 'walking around' gameplay. I would use the standard tune for boss fights and use a more laidback tune for walking around
  • Also, the opponents (incl bosses) are way too easy, but you probably didn't have more time to make them more challenging?
  • When firing your laser (almost) straight ahead, there are no sparkles
  • I won! But I didn't see the final boss explode, kinda frustrating, haha :-D

But, all in all, really like the game. It has a crispy look, plays really fluently, but, to make it into a really interesting game, I would make the enemies more varied, moving and more intelligent and I would also avoid similar challenges. There are now two big mazes which feels a bit boring in the second one.

But, really good! 

(1 edit) (+1)

I like the game, and love the blue sparkle laser. But, I now went through the maze twice. Once to end up at the other end and being blocked by a door with a key I don't have yet. Now I'm back at the start (or not?) and are blocked by two doors with a key. I don't feel like going through the huge maze again. I would definitely change that or provide come directional hints, because now it's just frustrating.

Also, I triggered a robot behind a door which started firing and now I hear him firing constantly, even when going far away from it. Really annoying :-)

(+1)

thanks for trying my game the maze's have their solved pictures in the about menu and the door problem was actually a bug that I fixed now please try it again and please see the answers'  in the about menu I knew the maze would be hard so had added their answers in the about menu lease play it once again any feedback or bug report is greatly appreciated 

Ah cool, it was not so much about the difficulty, but that I had to go back because the door behind the boss did not open. So I was a bit frustrated. Now that you told me it's a bug it's fine. Playing again now.

(+1)

the game is now fully tested and bug free all thanks to your comment I found the problem and fixed it thanks a lot for your comment again thank you very much

(+1)

and also sorry for the robot problem but its like a difficult situation since if i add that once you are far from the robot it will become neutral then it will become extremely easy to bypass these robots with your shield and also adding sounds which respect physics is a thing I an not comfortable with yet so it's not possible to fix that problem now again I am extremely very sorry for that  

You don't have to apologise, it's just feedback :-) My main issue with the sound was hearing it when far away indeed, but I can fully understand you had no time to let the volume of sound effects respect distance.